My experience with intertwining technology into my Math curriculum has been a roller coaster. Initially, 5 years ago, the attempt to combine the two knocked me down and out more than Mike Tyson in his prime. Once the initial problems occurred I felt like throwing in the towel but I knew if I could use tech with Math my lessons, student engagement, time management, and data collection would all be improved if I stuck with it.
Now, five years later, I have a system that is working for me and my population of students. I know that there are naysayers out there that are totally against anything tech in a math class besides a calculator, but I can say from my experience that student growth and achievement have gone up in my classes since I introduced tech into the game. My students are not always locked into a screen and there is always a time to put pencil to paper, or expos to whiteboards. What I am trying to get across is that there are powerful tools that technology can provide educators and I believe it is our duty to teach our students how to use them correctly so they can implement them in their college or career choices.
There have been many studies regarding tech with math and the overall consensus is that technology should be used to bolster learning. Researchers have stated that the key to being successful is to get accustomed to the programs and be educated on what you are exposing your math students to, so they can have success with the tech. There are downsides to using tech like distracted students and cheating, but the benefits far outweigh the cons according to research.
On that note, I am going to give you, the reader, a few more programs that are extremely effective when it comes to student engagement and technological skill. The first being Tinkercad, which is a student friendly version of Autodesk (design program). This program allows students to create 3 dimensional objects and can be used for geometry but also for engineering purposes. Tinkercad is used best when the teacher has a 3d printer because student ideas can come to forwishen over the course of a day of printing. I have used Tinkercad to teach area, angles, and volume for different shapes.Perfect cubes, cube roots and finding square roots could also be taught with the program as long as you take the time to create an assignment that includes Tinkercad. If the students have a google account they can save their designs in the cloud and upload them into google classroom with a few clicks of a button because it is a cloud based program. There are tutorials for the students and teachers on the site, and the best part of the program is that it is another free resource. The skills that students learn in Tinkercad can be used for jobs of the future and enable students to creatively engineer.
The next program is mainly for students to obtain vocabulary terms in a fun and creative way. It is called Flocabulary. Flocabulary is a website that creates rap music based on many different subjects and topics. My students enjoy the music and seem to retain more of the terms than traditional ways of teaching vocabulary in Math and any other subject. The students will usually watch a music video, do a few exercises based on the video, take a quiz, and then create their own rap using the vocabulary they used. This program is also synced with Google Classroom, so adding students and classes is as simple as a few clicks of the mouse. The only issue with this program is that it is not free. There are individual, school, and district plans that can be bought and are definitely worth the price.
Implementing these two programs will get your students more engaged and subsequently give them tools that can be used for their entire lives. Whether it be designing a new logo, car, a shape, or making music with a program, the students will definitely be better off going forward in their education with skills that are applicable to the real world. In this day and age being creative and collaborative are highly valuable in the work world and I believe we as educators should use the tools that will enable students to attain these skills rather than stifling their creativity with the same old curriculum.