3D Rendering

Humans are creative creatures. Whether finding ways to turn branches and leaves into shelter, or turning whale oil into candles, or tweaking electrical signals to be able to transmit voice through a telephone. Innovation is often born of necessity, but it can also be the catalyst which transforms innocent curiosity into great discover and growth. Not all of our students are on grade level, or proficient in every subject, but every student in all of our classes is creative, and we should be using that to teach them deeper level thinking and analytical skills. This is where 3D rendering comes in.

In talking with other teachers it seems likely that at most of our schools there is probably at least one classroom with a 3D printer in it. That allows for rendering to be taken to another level, but is hardly a requirement for students to be able to get something substantial out of it. In fact, we have yet to print anything out all year, but my students regularly render objects for an assortment of tasks.

Fifth grade math we get into three dimensional shapes and learn volume. Students can use place values cubes and other manipulatives, or they can draw out 3D shapes on graph paper. These are good ways to gain a conceptual understanding of shape. Though when you have to attend to precision in rendering a rectangular prism, ensuring sides measure out exactly as they are supposed to, students have to access a level of thinking and analyzing their creation deeper than stacking cubed manipulatives.

Image of a student produced 3D bridge renderingScience brings up a variety of ways we can take advantage of 3D rendering. Classes in many grades have students tackle engineering design challenges, and allowing them to create something much more significant than toothpicks in marshmallows allows these challenges to become more meaningful. You also have the ability to add constraints to their builds. If students need to create a bridge, you can give size requirements/limitations and students need to think more analytically to bring their designs to life while following these outlines.

Teaching modern or digital art can offer other uses. There are a variety of free programs or websites available for use, such as Tinkercad, but many require students to make accounts that have to be verified by a parent, so that needs to be done ahead of time. If you are not sure how you may use it, try one for yourself and explore. Your students may amaze you with what they can create. Last year my students designed the keychains we 3D printed and sold at the school carnival!

 

Making Science Meaningful

Some of the most meaningful learning experiences for me as an educator has involved teaching science. For some time it was a lost or misplaced content area after a district driven by making scores pushed it out. During this void, I was fortunate enough to be a part of engaging professional development. Reflecting on myself as a learner, I loved projects and learning through them.

Image of a student project.

A flow chart created in Google Drawing illustrating the food chain and flow of energy of an endangered species.

My joy for new and enticing PD led me to venture into project based learning (PBL) and trying some STEM courses over at Teachers’ College a few summers ago. It was idealistic that these two active learning pieces would fit nicely over the course of the next four school years. In order to not overwhelm myself, I started with a very loose PBL structure that embedded reading and writing skills within the science learning. It was easy for me to incorporate these content areas because I was also actively utilizing AVID strategies within my routine instructional practices.

Image of a student made insect model

The insect baby made from chenille stems a student created through drafting Punnett squares to uncover the alleles the insect would exhibit.

What eventually became the icing on the cake was infusing art into my teaching of science concepts. I had the pleasure of teaching for two school years at Elmwood Elementary where art is “the thing.” My time and experience in using art in my lessons really changed the dynamic of the “finished product.” I found it easier to include the elements of art in many of the projects and students were enamored by the idea of using art.

Image of a student project.

Students learn about simple machines and build a compound machine that incorporates multiple machines using recycled materials.

Here’s an outline of my instructional process. I build units based on major science concepts using the Next Generation Science Standards. Within those units I incorporate reading, writing, collaboration, communication and technology skills. I backwards map the major ideas to be learned and follow that learning using assessment checkpoints. Most often these checkpoints build on one idea to the next leading up to the final product. All units are built organically and the projects or tasks may have changed from year to year upon reflection.

Creating these interdisciplinary units have been developed over time through constant reflection and an earnest desire to have my students fall in love with science. They may seem overwhelming but I have found it as a way to work smarter by combining necessary skills from other core subjects. Fall in love with the idea of having students learning science with meaningful experiences that will spark their curiosity while practicing skills that will make them better learners in the process.

 

 

 

 

 

Teaching Math In the Digital Age: The Debate and More Resources (Part 2)

My experience with intertwining technology into my Math curriculum has been a roller coaster. Initially, 5 years ago, the attempt to combine the two knocked me down and out more than Mike Tyson in his prime. Once the initial problems occurred I felt like throwing in the towel but I knew if I could use tech with Math my lessons, student engagement, time management, and data collection would all be improved if I stuck with it.

Now, five years later, I have a system that is working for me and my population of students. I know that there are naysayers out there that are totally against anything tech in a math class besides a calculator, but I can say from my experience that student growth and achievement have gone up in my classes since I introduced tech into the game. My students are not always locked into a screen and there is always a time to put pencil to paper, or expos to whiteboards. What I am trying to get across is that there are powerful tools that technology can provide educators and I believe it is our duty to teach our students how to use them correctly so they can implement them in their college or career choices.

There have been many studies regarding tech with math and the overall consensus is that technology should be used to bolster learning. Researchers have stated that the key to being successful is to get accustomed to the programs and be educated on what you are exposing your math students to, so they can have success with the tech. There are downsides to using tech like distracted students and cheating, but the benefits far outweigh the cons according to research.

Picture of student working on a computer.

Students use Tinkercad to design 3D objects and models.

On that note, I am going to give you, the reader, a few more programs that are extremely effective when it comes to student engagement and technological skill. The first being Tinkercad, which is a student friendly version of Autodesk (design program). This program allows students to create 3 dimensional objects and can be used for geometry but also for engineering purposes. Tinkercad is used best when the teacher has a 3d printer because student ideas can come to forwishen over the course of a day of printing. I have used Tinkercad to teach area, angles, and volume for different shapes.Perfect cubes, cube roots and finding square roots could also be taught with the program as long as you take the time to create an assignment that includes Tinkercad. If the students have a google account they can save their designs in the cloud and upload them into google classroom with a few clicks of a button because it is a cloud based program. There are tutorials for the students and teachers on the site, and the best part of the program is that it is another free resource. The skills that students learn in Tinkercad can be used for jobs of the future and enable students to creatively engineer.


The next program is mainly for students to obtain vocabulary terms in a fun and creative way. It is called Flocabulary. Flocabulary is a website that creates rap music based on many different subjects and topics. My students enjoy the music and seem to retain more of the terms than traditional ways of teaching vocabulary in Math and any other subject. The students will usually watch a music video, do a few exercises based on the video, take a quiz, and then create their own rap using the vocabulary they used. This program is also synced with Google Classroom, so adding students and classes is as simple as a few clicks of the mouse. The only issue with this program is that it is not free. There are individual, school, and district plans that can be bought and are definitely worth the price.

Implementing these two programs will get your students more engaged and subsequently give them tools that can be used for their entire lives. Whether it be designing a new logo, car, a shape, or making music with a program, the students will definitely be better off going forward in their education with skills that are applicable to the real world. In this day and age being creative and collaborative are highly valuable in the work world and I believe we as educators should use the tools that will enable students to attain these skills rather than stifling their creativity with the same old curriculum.

Skills USA

On February 9th, students from Harrison Elementary School participated in their first year in the SkillsUSA competition. SkillsUSA is a partnership of students, teachers, and industry working together to ensure America has a skilled workforce.  

In its inaugural year, Harrison’s Chapter sent 12 students to Delta College to participate in a variety of skills, such as “Team Engineering,” “Pin Design,” “Mobile Robotics,” and “Job Skill Demonstration.  These skills required some to work in groups to complete a task, or independently to present a skill that the student has prepared for judges.

Besides students having to participate in events, students are required to dress for success.  Many students traded in their loose jeans and oversized hoodies for black slacks, tie, and a red SkillsUSA blazer.

Overall, the day was a success for Harrison as all students from their chapter qualified for the state championships in Ontario CA from April 25th – 28th.

STEM With Magnitude.io

Picture of students watching balloon launch

Mr. McCarty’s class says goodbye to the high altitude balloon!

What fun it has been working this year with our SUSD partners at Magnitude.io. This company has three different STEM opportunities that your kids can learn with, including; ExoLab, CanSats, and High Altitude Balloon (HAB) Launch. Each of these activities had our classroom using their reading, mathematics, writing, engineering, and scientific skills to explore the world around us.

For the past two years my classes have participated in the ExoLab program. This includes a customizable electronic growth chamber where students can grow various seeds and plants. The chamber has many sensors in it that track live amounts of Oxygen, CO2, Humidity, and more. Did I mention that astronauts on the International Space Station (ISS) are participating in the same growth chamber experiment?! How cool is that!

With the CanSats (Can-sized Satellites) have multiple sensors, once linked with a battery, can provide real-time data that students can use for live experiments. My students have collaborated and selected eight different projects to focus on during this coming spring. Magnitude.io provided our classroom with eight individual CanSats. These soda-sized cylinders will be used to; create a weather tracking station, track students course during their mile rune in PE class, and determine if plants grow differently when surrounded by varied levels of CO2 and/or Oxygen. These experiments and accessibility to live data, changes our classrooms for the better. It changes our classrooms ‘for NGSS’. These are student driven activities and projects that are helping my students to start thinking globally, as well as locally. What project will your imagination lead?

Picture of the instrument box.

This box contains the instruments that were carried by the high altitude balloon.

Finally, one of the most exciting activities we have participated in this year, has been the High Altitude Balloon Launch that we completed on February 22nd. In preparation for this project, my students researched the layers of the atmosphere, and then presented some of their findings to other students at our school. This program contained multiple projects, such as; experiments, engineering and design applications, data analysis, and more. Our experiments included sending up a raw egg to space, to see if the pressures, temperature, and increase radiation in the atmosphere would cook or freeze the egg. The kids also sent up a batch of various plant seeds, that we intend to plant in our classroom’s hydroponic garden. We will now plant both seeds from Earth and seeds from space and determine if leaving the various layers of our atmosphere would alter the seeds or cause them to grow with any mutations, or not at all! On the final day of launch we had students from all grade levels attend our event out on the school field. Even our friends over at Commodore made the trek over to our school to watch the balloon launch. Come through any time!!

A picture of young students watching the launch.

Younger students from Hoover and Stockton Skills came out to watch the launch!

 

A picture just before launch.

This was the scene just seconds before launch.

Ted Tagami (Mr. Ted) and Tony So (Mr. Tony) head up the team from Magnitude.io that is working with SUSD teachers. It is because of their efforts that my students have been exposed to opportunities they might not have known existed. They have been so helpful and supportive of our students and we continue to be amazed by the programs they offer. I encourage any teacher looking for some unique ways to bring real-world STEM into their classrooms, to look for these programs in the future.

And special thanks to Justin Swenson from SUSD for the great photos, and a website he made for our event that can be found here

 

Future Engineers

Project Lead the Way logo.

By Peter Gallegos and Veronica Torres

Sixth, Seventh, and Eighth grade students at Harrison School in Stockton, CA  are off to a running start for their engineering future. Students in Mrs. Merriam’s PLTW Design and Modeling class learn by quickly understanding the importance of an engineering notebook to document and capture their ideas.

Image of students showing their work.

Students working early in the design process.

Students are introduced to the design process in order to help solve problems and understand how their ideas can influence the creativity process of their group and others.

Image of a team of students

Students work in groups and follow the design process from idea to prototype.

One important aspect of this class is students’ discovery of engineering and how the items that are invented within this process can help the populace as a whole. For example, the creation of a prosthetic device and a toy that will help a student with cerebral palsy gives students a greater appreciation of what a special needs student endures on a daily basis.

The academic language that students use during this process would seem unbelievable for students this age.  One can see groups working hard together to solve their design process challenges and coming up with solutions to attain a final product.  This process forces the students to “think outside of the box.” Higher order thinking abounds in this class.

Image of student working.

Students use industry standard 3D modeling software, such as Sketchup Pro and Geogebra

Merriam’s students use industry standard 3D modeling software, such as Sketchup Pro and Geogebra, to create a virtual image of their designs and produce a portfolio to showcase their creative solutions.

When students show proficiency in the modeling software, and are able to complete the design process from paper to virtual image, they will have the opportunity to print their final product using the school’s 3D printer.

Coding for Kindergarteners? Absolutely!

By Maridee Stanley

America is short on computer programmers. Currently, tech companies are recruiting programmers from India, not by choice but by necessity. Don’t we want our own SUSD students to get these high paying tech jobs so we can finally break generational poverty? This can happen if we start our students coding early. How early? High school? Middle school? Intermediate grades? Kindergarten is not too soon. For the past 5 years, my kinders at Kennedy Elementary have successfully learned the basics of block programming and began to think of themselves as the programmers and tech entrepreneurs of the future. Students have fun and the parents love it! “But,” you ask, “ I’m not a programmer. How can I teach coding?” Don’t worry. Coding isn’t as hard as you think. If I can do it, anyone can do it. Trust me on this.code1

All the instructional work is done for us by Code.org, Tynker, PLTW, or Google, and the beginning lessons are designed for pre-readers. Why wouldn’t any teacher want to do this? You have several options to get your students started on coding. The best known is Code.org, developer of Hour of Code. If your school has Project Lead the Way you have the PLTW computer science module. Tynker has some free content here  or you can sign up for free teacher account for an easy K lesson here. Google will send teachers a free kit to be used with their online material, click here. Even if you supplement with other programs, Code.org is indispensable as it has the most resources and an easy-to-navigate website. From there you can watch videos (Course A for age 4-7 ), visit the educator section and create your account, peruse lesson plans, or print out offline material .

If you and your colleagues want an enjoyable Saturday, attend a Code.org Computer Science Fundamentals PD, learn some tricks and pick up some swag. Or, take the online PD .

Students working with robots.

Students work with blue-bots, robots that the kids can program!

If you don’t have time for all this, simply take your class straight to an Hour of Code classic, Angry Birds, and start coding! I recommend starting offline. I use Code.org’s “Move It” for PE and PLTW as a center activity. Ozobots are a popular way to teach the concept of programming. But my students’ favorite offline activity is the Bee-Bot, a small robot that is programmed with directional arrows on its back. Kinders doing Code.org offline coding for P.E. Tip: Don’t try this on a windy day. Using the directional cards that come with BeeBots and Blue-Bots, kindergarteners write a line of code. Using direction keys, students program BeeBots and Blue-Bots to spell CVC words or order numbers. Bee-Bot and BlueBot programming was a big hit at STEAM Night and Literacy Night at Kennedy. Even some parents got hooked!

Image of student and laptop.

“Look, Ma, I’m programming!”

After the offline warm-ups, students should do Code.org’s Course A followed by Angry Birds and Minecraft on Hour of Code. Some may progress on to Star Wars or Moana, although you may have to tell students the objective …get scrap metal in Star Was and fish in Moana. I don’t recommend Frozen for kinders as this requires knowledge of angles. Many kinders begin to have difficulty when they get to loops, but with patience, persistence and careful counting they can overcome difficulties. Remind students that “fail” means first attempt in learning something awesome.

Coding a Minecraft game is a good incentive to finish ST Math and is an alternative for students who have completed work early. If you have never coded, try some super simple kindergarten block coding on the following Google Doodle celebrating 50 years of children’s coding. https://www.google.com/doodles/celebrating-50-years-of-kids-coding And please, get your students coding. You might inspire the next Bill Gates or Mark Zuckerberg.